Arena patch notes

Everything patch 26.11 changed in Arena — and only in Arena. Summoner's Rift balance is not listed: the mode runs its own items and its own per-champion adjustments.

You are reading a previous patch. Arena is on patch 26.19 now.

Text adapted from the League of Legends Wiki patch page, licensed CC BY-SA 3.0.

Augments

24 changes
Laser EyesPrismatic1
  • Damage ramping fall-off after not looking at a target0.3s0.6s
Contract KillerSilver2
  • Damage Amp20% / 30%15%
  • Gold Amp150150 / 200
Bounce of the Poro KingPrismatic1
  • Cooldown75s30s
DashingPrismatic2
  • Ability Haste200 / 275 / 350200 / 325
  • Max levels32
DeftSilver1
  • Attack Speed0% / 75% / 120%60% / 80% / 130%
DespoilSilver1
  • Curse per dash25
Curse Augments1
  • Curse cap per curse Augment2010
DonationGold1
  • Gold Granted17502000
Get Excited!Gold2
  • Buff duration6s8s
  • Attack Speed15%30 / 60%
Kill SecuredSilver1
  • Movement speed60%100%
Quest: Icathia's Fall2
  • Bami's Cinder HP150550
  • Void Immolation burn2.5%4%
Lightning StrikesGold1
  • Attack Speed increase15% / 25%20% / 30%
Shrink EngineGold3
  • Stacks lost on death50% / 0%25% / 0%
  • Haste per stack88 / 10
  • Movement Speed per stack10%1% / 1.5%
Sonic BoomSilver3
  • Radius450 / 700500
  • Slow Duration2 / 31.5
  • Slow Amount30%30 / 60
Upgrade HubrisGold1
  • Heal per stack1%3%
ClotheslineSilver3
  • Lv2 HP Ratio7.5%6.5%
  • AP Ratio7%6%
  • AD Ratio9%8%
Crack Open That EggSilver1
  • Damage multiplier100% / 200%100% / 150%
Big Dragon EnergyGold1
  • Damage multiplier200%150%
Magic MissileGold1
  • Level 2 Base Missile count53
Magical GirlPrismatic1
  • Initial Star Land Time15s20s
Nesting DollPrismatic1
  • Revive HP80%70%
Phenomenal EvilGold1
  • Max level23
Protein ShakePrismatic2
  • Conversion Rate35%25%
  • Heal Shield Power2515
ZealotSilver2
  • Attack speed35%25%
  • Crit chance25%12.5%

Champions

6 changes
Kalista2
  • QTotal AD ratio135%105%
  • EAD Ratio per Additional Stack15 - 35%20% - 50%
Warwick2
  • ECD18 - 1415 - 11
  • RBase Damage175 / 300 / 425175 / 350 / 525
Karthus2
  • Rcooldown60120 / 100 / 80
  • AP Ratio100%90%
Master Yi3
  • RDuration75
  • Refresh Duration75
  • Cooldown refund70%50%
Soraka2
  • QHeal AP ratio45%30%
  • QCooldown59 - 5
Swain2
  • RHealth per tick10 / 15 / 207.5 / 15 / 22.5
  • RDamage per tick10 / 15 / 207.5 / 12.5 / 17.5

Systems

2 changes
Combo Breaker1
  • CC trigger window4 seconds3 seconds
Bulwark Blossom1
  • No longer receives additional damage from on hit effects

Items

16 changes
Diamond-Tipped SpearPrismatic1
  • Attack speed30%40%
Hexbolt CompanionPrismatic4
  • Attack speed75%50%
  • Movespeed4%6%
  • REMOVED Health: Removed
  • Attack Damage: 70
Hexoptics C44Legendary2
  • AD5055
  • Buff duration10s15s
Immortal ShieldbowLegendary1
  • Shield400-700400 - 1000
Infinity EdgeLegendary2
  • Crit Damage Multiplier40%30%
  • Attack Damage5575
Statik Shiv1
  • Damage6080 – 160
Kinkou JittePrismatic1
  • Reverted to its previous version where only one mark is active at a time
Kraken SlayerLegendary1
  • AD4050
Locket of the Iron SolariLegendary2
  • Shield Amount600 - 1200300 - 900
  • *** Now has reduced effectiveness for 20 seconds after being healed
Mikael's BlessingLegendary1
  • Heal & Shield Power16%12%
RedemptionLegendary2
  • Now has reduced effectiveness for 8 seconds after being healed
  • Heal & Shield Power16%12%
StormrazorLegendary2
  • Damage100100 – 250
  • Movement speed duration1.5s2s
TerminusLegendary1
  • Attack speed25%40%
Wit's EndLegendary1
  • Magic Resist: 40-45
Wordless PromiseLegendary4
  • AP Share20%15%
  • AH Share20%15%
  • Cooldown1060
  • Heal & Shield Power25%15%
DawncoreLegendary1
  • Heal & Shield Power16%12%

Guest of Honors

4 changes
Kayle: Divine Ascent2
  • Gold Gain10001500
  • Final Reward (round 10) random augment level12
NEW - Nilah: Joyful Delight2
  • Reduce the price of Legendary Item Anvils by 500 gold
  • While hotstreaking, gain bonus rerolls
NEW - Vayne: Tools of the Hunt1
  • Gain from a select few "tool" augments
NEW - Yone: Inner Demon3
  • Vote for your team to ally with the demons or demon hunters
  • Hunters gain gold whenever they defeat a demon team
  • Demons gain an augment level whenever a hunter team is eliminated

Bugfixes

10 changes
  • Fixed a bug where Chauffeur was spawning players near the enemy team
  • Fixed Fulmination
  • Fixed a bug where Mutation augments transforming into Stats on Stats (on Stats (on Stats)) will allow players to stack Shardholder bonuses
  • Fixed a bug where Gamba Anvil was not reducing the cost of Stat Anvils correctly
  • Fixed a bug where Chain Lightnings didn't have VFX
  • Fixed a bug where Upgrade: Collector was not increasing execution threshold
  • Fixed a bug where the cost of Prismatic Items was increasing when Viego possesses an enemy going into the next shopping round
  • Fixed a bug where Despoil was granting stacks when casting a dash or blink next to the Guest of Honor podium if a Guest of Honor is active
  • Fixed a bug where Garen's Judgement (E) wasn't applying stacks for Weighted Popoffs
  • Fixed a bug where buying and refunding Gluttonous Greaves was granting stack per refund