- Stats
- Health Growth102114
- Attack Damage Growth2.33.3
- Move Speed325330
Arena patch notes
Everything patch 26.19 changed in Arena — and only in Arena. Summoner's Rift balance is not listed: the mode runs its own items and its own per-champion adjustments.
Text adapted from the League of Legends Wiki patch page, licensed CC BY-SA 3.0.
Champions
17 changes
Bard2
P- Traveler's Call- Chimes per Upgrade43
E- Royal Maelstrom- On-Hit/Attack Effectiveness12 - 248 - 16
R- Endless Banquet
PBonus Attack Damage Ratio31
E- Blunt Force Trauma- Active Minimum-Health Ratio54
PHealth Ratio2 - 3.21.5 - 2.7
E- Cocoon- Cooldown12 / 11.5 / 11 / 10.5 / 10s8 / 7.5 / 7 / 6.5 / 6s
W- Skittering Frenzy- Cooldown12s10s
Q- Mystic Shot- Refund1.52.5
W- Safeguard- Ability Power Ratio80%120%
P- Dream-Laden Bough- Percentage Maximum Health4%3%
P- Silver Stake- Minimum Damage7.5 - 6010 - 80
- Maximum Damage15 - 12020 - 160
R- Purgatory- Percentage per Stack0.51
Q- Blooming Burst- Secondary-Hit Ability Power Ratio25%50%
Ornn3
P- Living Forge- Stat Discount10075
- Legendary Discount200150
Q- Powerball- Cooldown11 / 9.5 / 8 / 6.5 / 5s12 / 10.5 / 9 / 7.5 / 6s
Rell2
P- Break The Mold- Stat Steal3 - 15%2 - 10%
Sion2
P- Glory in Death- Stacks per Round133111
P- Phenomenal Evil Power- Stacks per Round1210
E- Event Horizon- Cooldown23 / 21.75 / 20.5 / 19.25 / 18s24 / 23 / 22 / 21 / 20s
Zed4
Q- Razor Shuriken- Bonus Attack Damage Ratio110%100%
W- Living Shadow- Cooldown18 - 15s20 - 16s
Zeri4
Q- Burst Fire- Attack Damage Ratio102 - 110%107 - 115%
E- Spark Surge- Refund0.751
Augments
20 changesNew: Archmage1
- Whenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the cast ability's cooldown.
New: Crit N Cast1
- Gain Ability Haste equal to 40% of your Critical Strike Chance.
New: Death Dealer3
- Replacement: Replaces Flee.
- Activate on a target champion to enter the Death Realm for 4 / 8 seconds. Entering the Death Realm causes you to become invisible for the first 2 seconds.
- Cap Stone: At Max Level, killing your target grants your team another revive and delays the slain player's revive by 1 second.
New: Got That Dog In Em3
- Every 3 seconds spawn a nearby hot dog. This can be picked up by anyone, causing them to breathe fire.
- Enemies who pick this up can damage their allies.
- If you die while breathing fire, you explode, dealing magic damage per stack.
New: Hellbent2
- Generate a stack of Revivemaxxing for each enemy champion you hit with basic attacks or abilities, lasting for 6 seconds, refreshing on subsequent hits, and stacking up to 10 times. At maximum stacks, you become Hellbent.
- Hellbent: Upon taking lethal damage, you enter resurrection for 4 seconds, during which you are invulnerable, untargetable, and unable to act. Afterwards, you revive with 35 - 75% (based on level) of your maximum health with a 90-second cooldown. Additionally, you become empowered for the next 15 seconds, granting you 15 - 120 (based on level) bonus Attack Damage or 25 - 200 (based on level) Ability Power (Adaptive), 20% - 40% (based on level) bonus Move Speed while facing toward nearby enemy champions, and 15% - 30% (based on level) Omnivamp for the duration.
New: Nature Is Healing1
- Upon entering a patch of brush, you are healed for 40 - 300 (based on level) (+15% of your missing health) over 1.5 seconds. This has a 10-second cooldown per brush patch.
New: Rite of Ascension2
- Scoring a takedown against an enemy champion within 3 seconds of damaging them causes them to leave behind their Essence for 8 seconds. You can basic attack the Essence within 400 units to consume it, causing you to blink to its location after winding up for 1.25 seconds, during which you are untargetable, displacement immune, and unable to act.
- Upon consumption of the Essence, you gain 100% bonus Move Speed decaying over 2 seconds, heal yourself for 75 - 300 (based on level) (+50% bonus AD) (+25% AP), and reset the cooldowns of your basic abilities. The heal is increased by 0% - 100% (based on your missing health), for a maximum heal of 150 - 600 (based on level) (+100% bonus AD) (+50% AP).
New: Shark Bait4
- Upon taking fatal damage, you become a Shark Bait, causing you to enter a zombie state for 3.5 seconds, during which your Move Speed is set to a static 400, you gain Ghosting, and enemies within 400 units of you are slowed by 40%.
- At the end of the duration, a massive shark emerges from beneath you that lets out a powerful chomp in a 400 radius, dealing 120 - 350 (based on level) (+10 / 30% of the target's missing health) magic damage to all enemies within the area and knocking them up for 1 second.
- While under the zombie state, you are able to move and become invulnerable, untargetable, and immune to crowd control, but you are also rendered unable to declare basic attacks, cast abilities, use summoner spells, and activate items.
- At Max Level, everyone on your team will turn into a shark on death.
New: Sonata3
- Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first on a 7.5-second cooldown.
- Aria of Perseverance: Heal yourself for 60 (+60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions an 80 (+40% AP) shield for 1.5 seconds.
- Song of Celerity: Gain 30% bonus Move Speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus Move Speed for 3 seconds.
New: Surge Field5
- Upon casting your ultimate ability, you spawn a surge zone beneath you that has a 300 radius. While you are within the zone, you gain 50 Ability Haste and 40% bonus Move Speed, and your damage dealt to enemy champions fires missiles at them that deal 20% of the triggering damage instance pre-mitigation as bonus magic damage.
- The missile effect cannot trigger from itself.
- The zone lasts indefinitely as long as you stay within its radius.
- If you leave the zone's radius for the first time, it moves to your current location.
- Exiting the zone a second time causes it to disappear if you do not re-enter the area within 1.25 seconds.
New: Titan's Resolve3
- Dealing and receiving champion damage grants you 1 stack of Juggernauting for 6 seconds. For every 10 stacks of Juggernauting you gain 25-75 Adaptive Force, 5-10 Armor and Magic Resist, Size, and 8% Tenacity.
- Rank 1 Stacks Gained: 1
- Rank 2 Stacks Gained: 2
New: Warlock Juicebox1
- Gain Omnivamp based on your Ability Power.
New: Wee Woo Wee Woo1
- Gain up to 50% Move Speed toward nearby allies based on their missing Health. Your healing and shielding are also increased up to 50% based on the target's missing Health.
Angel of Retribution1
- Health Scaling Ratio350450
- RarityPrismaticGold
- Rank 1 Damage Bonus10 - 305 - 25
- Rank 2 Damage Bonus15 - 3510 - 30
- Rank 3 Damage Bonus20 - 4015 - 35
- Base Health Scaling1525
- Gold5001000
- Cooldown15 seconds10 seconds
- Base Damage100150
Systems2
- Bonus Energy Regen Based on Missing Health
- Maximum Bonus Energy RegenerationUp to 100%Up to 400%
Guests of Honor
3 changesNew: Ivern1
- When a team loses a round, spawn a brush at each of their locations. This brush lasts the rest of the game.
New: Senna1
- Opens up 3 portals to the Death Realm. Anyone can enter the portal to go to the Death Realm. While in the Death Realm, you can go through any of the portals to return to the living realm.
New: Thresh1
- While downed, throw a lantern to your allies every few (8) seconds. This grants allies near the lantern a shield. Anyone can click the lantern to be pulled to the downed player.










